February 05, 2009

HOME RECORDING DOPE – What Is It?


Home Recording Dope is an informational  forum hosted by Tom Payne, a producer and recording engineer specializing in Hard Alternative Music.

This site discusses the making of professional quality recordings in small project studios.

Although there is plenty of information out there about making recordings, much is of dubious quality. For example:

  • Equipment related forums about subjects like the newest boutique microphone preamps or the best analog synthesizer modeling software – cool if you want to buy something, but not very useful in general (most of us don't have the money to buy a new recording toy every month).
  • Pedantic sites that insult your intelligence by explaining the obvious (...and this is a microphone! You SING into it!) or that present you with a barrage of technical information that puts you to sleep before you can get anything useful out of it.
  • Sites that are focused on one particular type of software that you may or may not have (if you're a Cubase user, a Pro Tools or Ableton forum is of little value.)

Home Recording Dope focuses on how to make great sounding recordings with a modest amount of equipment... not necessarily the newest equipment – not necessarily the most expensive equipment – not necessarily the BEST equipment…but THE EQUIPMENT THAT YOU HAVE.

We'll address topics that I wish someone had told me about when I started recording.  I wanted to give you some actual RECIPES that detail how to make great sounds – not just a big long list of ingredients.

This site is not about specific software or hardware.  Part of your job when you are recording is to learn how to work with the software and hardware that you have at your disposal, to use it in the best and most creative ways so that your songs grab and hold people’s attention.   

(To that end, we’ll also address the topics on songwriting, arranging and general creativity as well.  After all, it won’t matter if you make really good-sounding recordings if your songs suck.)

I have a lot of ideas and information to offer, but it depends on you, the reader, where we go from here!

Please remember that this forum is not about specific equipment questions. Just tell me what you’re doing or what you’re trying to achieve in terms of sound, send me an MP3 of your project and we’ll go from there.

homerecordingdope@gmail.com


 

November 04, 2008

THE EVER-GROWING LIST OF THINGS THAT WILL MAKE YOUR RECORDINGS SOUND REALLY BAD

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One of the most valuable ways that you can pass your time if you are a musician is to listen to the efforts of other musicians on websites such as Myspace or Soundclick, so that you can learn what works - as well as what does NOT work. 

Periodically I will add some new things to this list depending on what I’ve been hearing lately that drives me nuts.

MICROPHONES OUT OF PHASE – See Upcoming Article Under Tricks

FLUTTER ECHO – In the most extreme case, this is what you hear in a tiled bathroom caused by sound being bounced back and forth between reflective and parallel surfaces.  Less extreme cases can happen in regular rooms in your house too.  If a microphone picks up a flutter echo in addition to the primary sound – whether that sound is a vocal or a guitar amp - you’re screwed.  Don’t confuse the sound of a "live” acoustically treated room with the sound of Flutter Echo – One can sound good on recordings, one can kill recordings.

Any room that has acoustically reflective surfaces or parallel surfaces is subject to flutter echo.  The remedies are the placement of sound absorption materials - which deaden the room or the placement of sound diffusion materials, which are usually slotted or curved, or have surfaces at varying angles and depths.  The placement sound diffusion materials is usually a better choice if the room is not too obnoxiously “bouncy” because it retains a more neutral sound and will not make the room unnaturally dead sounding.  Wall mounted diffusion materials are also a more viable treatment concept for most people, than moving the walls to different angles to avoid parallel surfaces or building a slightly angled interior ceiling so that it’s not parallel with the floor.

GROUND LOOP HUM – You’ve all heard it.  Lots of things can cause it, but mostly it’s caused when you have several different audio devices plugged into different electrical circuits on your breaker box but they all have a common ground path.  The hum is caused by interference currents between the grounds.  The most common fixes are those three prong to two prong AC power adapters called Ground Lifts.  These can be dangerous though – VERY DANGEROUS.  Try isolating which components in your system are causing the hum and then connecting them to the same electrical circuit…without overloading it!  Remember that several outlets in a room can be on the same breaker - which is usually O.K. OR outlets in the same room can be on different breakers - which can cause a Ground Loop.  If you use a power strip on one outlet to avoid a Ground Loop, just make sure not to draw too much power through it. 

BAD METER – Some people think they are either too good to use a click track to maintain their time in a song, or they think that using a click track will drain the emotion out of the song. Ninety eight percent of the songs that you hear on the radio are done with a click track. Pros know how to work with them and so should you.  Find a sound that you can live with - like a high hat or a low cowbell - and go for it.  If the sound of a click track is messing up your ability to play, it’s probably just the wrong sound - and you need to find another one that bugs you a little bit less.

BOOSTING TOO MUCH IN E.Q. It is fairly common knowledge boosting frequencies using equalization causes phase smearing.  The truth is that BOTH additive and subtractive E.Q. will cause phase smearing, but the smear when you are boosting is much more obvious. CUT BEFORE YOU BOOST.  THINK OF IT AS CARVING AROUND THE FREQUENCIES THAT YOU WANT TO KEEP IN TACT.

NOT COMPRESSING ENOUGH DURING TRACKING – there are a ton of people out there who write articles and post on recording forums about the unnaturalness of compression.  What is actually unnatural is OVER COMPRESSING a signal.  Part of the recording process is making a sound more VIVID than it is in real life.  Compression used in the right amounts and in the right stages of the production process can do that.

The trick is to compress IN STAGES on an as needed basis when you are tracking, and then compress a bit more - if you need it - when you are mixing.  When a mastering engineer gets the project, they will probably use multi band compression to reign in certain frequencies when they are putting the finishing touches on your project.  Another trick is to copy tracks, compress them and add them alongside the originals to make the overall sound a bit more...Hyper Realistic.  Remember: Compression and E.Q. are two tools that are indispensable when you are recording.  If you were on a desert island and could only have two effects to make recordings – COMPRESSION AND E.Q. would be the effects to choose.  Makes the whole idea of all those plug-ins look kind of dumb huh?

COMPRESSING TOO MUCH DURING TRACKING OR MIXDOWN – Too much of a good thing is ALWAYS BAD -  and too much compression can drain all the life and all the dynamics out of an instrument or a voice – especially if you do not know how to use it correctly.  Use it sparingly and use it correctly.

SELF-MASTERING – Did you notice how I slipped in the part about the mastering engineer in on the compression topic?  Seriously, mastering can make or break the sound of your recordings.  DO NOT TRY TO DO IT YOURSELF!  If you plan to release your material to the masses, do them a favor and have someone who really knows what they are doing polish the project so that it can compete with the other products out there.  People spend their entire lives developing their skills as mastering engineers and they are worth their weight in gold.  Mastering can be really reasonably priced and your material and your fans will thank you.

AC, FURNACE, FAN AND COMPUTER BACKGROUND NOISE – This is a no-brainer.  When you’re recording, turn off the stuff that makes noise, and if you can’t turn it off – as is the case with your computer - then move away from it or isolate yourself from it.

NOT USING THE SAME TUNER TO TUNE YOUR INSTRUMENTS – Even the best tuners can vary slightly, so always share a tuner when you are recording.

July 04, 2008

COLLABORATING AND SHARING AUDIO FILES OVER THE INTERNET

This Podcast focuses on sharing music files and tracks with other musicians ANYWHERE IN THE WORLD and collaborating over the Internet.

By using File Hosting Sites to shuffle around large .WAV files that will not fit into a normal E-mail attachment, you don’t lose any audio quality and the .WAV files integrate right into most DAW recording sessions.

Being able to do this is HUGE because you can utilize the talents of musicians ANYWHERE, and the audio quality is every bit as good as if they were in the room with you.

Download podcast_track_sharing_over_broadband.mp3

June 27, 2008

WRITING SONGS WITH SLANT RHYME

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I have stumbled on a really cool website that functions as a SLANT RHYMING DICTIONARY which is an AWESOME find if you are a songwriter or a lyricist.  The website is:

http://muse.dillfrog.com/sound/search

Its part of a blog called dillfrog.com and although I have no idea who the author is, I am forever in their debt for coming up with such a cool little site.  There are lots of other killer things on it as well:  It has a guitar chord dictionary and an album tracker - to name a few.

But back to Slant Rhyme:

If you are a songwriter or a lyricist, chances are that at one time or another, you have run into issues with rhymes.  Rhyming is an integral part of songwriting, but the problem is that many rhymes are really obvious and overused – so if you employ the most popular type of rhyme – which is called “Perfect Rhyme, “ your songs might have a trite “been there done that” feel to your listeners. 

I tend to view lyrics as poems that are constrained by the musical elements surrounding them. 

In certain types of poetry, you might have a bit of free reign over the syllabic structure of your lines.   BUT - when you have to fit poetry into the confines of a musical element - the words of the song - and more importantly the syllables of the words - have to weave AROUND the musical phrases to create a separate melody that floats over the top of the instrumental lines.  This is hard. 

To make it harder, much of the time the instrumental elements of the song are often written first and the separate melody also needs to contain words that sound good together and make sense…at least a little.

It becomes even harder to say something in new and innovative ways, while still remaining soulful and true to the song.  Even if you are writing Hard Rock and Metal, you have to have soul and you can’t seem fake in your sentiments or your songs will fall flat

What is Slant Rhyme and why will it help my songwriting? 

Slant rhymes are rhymes that are close, but not perfect.  There is usually a similar vowel sound at the end of the two words that makes them go together well or there is a similarity of some type in the way the words end.

I’m going to take a series of words and show you perfect rhymes that go with them in one list and then show you a slant rhyme that I have used in some of my own songs in the second list.  Here goes:

Perfect Rhyme

Light        Might,
Storm      Perform
Faces      Traces
Night        Bright
Time        Chime
Parade     Afraid
Lies         Eyes

So, the rhyming words are O.K, but they seem a bit forced.

Now, check out the same words with a Slant Rhyme:

Light        Hide
Storm      Warning
Faces      Away
Night        Mind
Time        Lies
Parade     Away
Lies         Climb

See how the words fit together, but they aren’t annoyingly similar?

Slant Rhyme is important because people don't like trite poetry that expresses emotions and situations in the same old tired terms.

The only thing worse is when you can sense that the author has the beginnings of a good idea, but then they screw it up just for the sake of making something rhyme in the “Perfect Rhyme” scheme.

Check out this little web site when you are writing your next set of lyrics and see if it helps you. 

…and remember to send any questions that you have about recording to:  homerecordingdope@gmail.com   

May 18, 2008

COMPRESSION

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There are a couple of different kinds people in the world that operate in a condition of extremes.  The first type is the kind of person who turns the stereo up really loud, drives really aggressively and has really definite opinions about EVERYTHING.  I’m one of those people.

The other kind of person is the exact opposite.  They do everything safely.  They live out their lives with precise control:  They drive the speed limit, they never eat unhealthy things, they listen to music in their cars at reasonable volumes even when the police cars are not sitting next to them at red lights and they go to “tasteful” movies that win Academy Awards.  These kinds of people bore me to tears and drive me nuts.

I mention this because you will run into a large number of recording engineers that fit into the second category.

When I’m mixing or trying out new effects, I’m the type of person who will drive the level of an effect or a track up all the way just to see how nasty I can make it sound and then I back it off so that it fits with the context of what I’m doing.  This way you can see just how ugly a plug-in or a piece or outboard gear can make something sound before you use it “tastefully.”

I’ve always felt that you have to revel in bad taste before you can really appreciate good taste.  Making cool, new innovative music is rarely about good taste.

So what does this have to do with anything? 

Well, today we’re going to talk a bit about Compression.  Compression is a wonderful effect that, along with equalization, can totally take your recordings to the next level - but if you use too much of it, it will kill all of the dynamic range of your music and make it fall flat. 

In order to understand how compression affects a signal, you have to try using it in an extreme way so that you know what BAD compression sounds like.  Then you back it off and use it subtly to make the individual tracks or the overall mix really dramatic.

Both compression and E.Q. can be used to manipulate the realism of an instrument.  You will hear me expand on this topic in the future, but I think that multi track recordings should not just be realistic reflections of the combined instruments that are used to produce them.  Recordings should sound bigger than lifeThey should be the audio equivalent of a Technicolor movie where the colors on the screen are much more vivid that they are in real life.

When we are talking about compression in the context of recording, there are two types:  Dynamic Range Compression and Data Compression

Data Compression takes an audio file and discards parts of it that scientists have deemed inaudible due to a phenomenon called Frequency Masking.  Frequency Masking assumes that certain frequencies are inaudible because they are “masked” by other louder frequencies.  This type of compression is also called “Lossy” compression.  Regardless of what anyone tells you, lossy compression formats like MP3’s and M4A’s do not sound as good as music files that have not been compressed.  This is mainly because there are lots of intangible aspects to human hearing that add realism to a sound that can’t be measured in hearing tests or in frequency profiles on an oscilloscope…but I digress…!

The type of compression we are talking about is Dynamic Range CompressionDynamic Range Compression makes soft parts of music louder and loud parts of music softer – and therefore easier to work with and mix together.  It makes music more listenable on low-grade consumer music systems like cheap radios, boom boxes and even the limited range speakers on low price point televisions.  Additionally, depending on the controls that are available on the particular device or plug-in that you are using, compression can be used to sculpt the shape of the sound and it can be applied to individual tracks or entire stereo or surround mixes.

Compression is getting a bad rap.

There is a huge trend right now to totally squish the dynamic range of CD’s and make them as loud as possible.  In doing this, much of the subtlety of the individual instruments and the interplay between them is lost - and mixes can sometimes blur into an incohesive mess.  Because of this trend, you will see tons of articles that expound on the EVILS of compression.

The truth is that compression is a really useful tool and it’s only bad if you’re a big idiot and either use it improperly, or use it too much.

Compression is really hard to write about and explain to people.

On of the reasons that compression is so hard to discuss and so confusing is that it is TOTALLY IMPOSSIBLE to come up with any hard and fast rules on how to use it.  This is because of all of the variables that exist with the instruments that you are recording, the microphones and the preamps that you are using and whether you are using tape to record the information or whether you are using a computer.  Additionally the compressor itself - whether it’s a stand-alone piece of hardware or a software plug-in - will make an enormous difference in the outcome of the sound.  As a result, trying to describe when to use compression, how much of it to use, or how to set the controls is a highly inexact proposition.

Compressors have multiple parameters that can be adjusted.  Some devices have all of the adjustments listed below; some of them have just a few.  In describing these parameters I’m purposely being non clinical – so my descriptions might not be as scientifically accurate as…say an electrical engineer’s description might be, but hopefully your eyes will not glaze over as you are reading the descriptions and the ideas will actually sink in!

  • Threshold – Compression can either be very subtle or very severe.  The threshold kind of “draws a line in the sand” and controls how loud the signal has to be before the effect kicks in and begins to reduce the volume of the signal.  If a signal’s volume crosses that line, it gets squashed down.  A low threshold means that the signal does not have to get very loud before the compressor kicks in.  A high threshold means that the signal has to have quite a bit of gain behind it before the effect is enabled.  As a result, a low threshold means the compression is fairly severe.  A high threshold means it is subtler.
  • Makeup Gain – Once the signal has been compressed, the resulting signal is lower than the original signal that went into the compressor.  The makeup gain allows you to adjust the outgoing signal so that it’s loud enough to be usable.
  • Ratio – Controls how strongly the effect acts upon the signal.  A ratio of 8:1 means that for every eight decibels of gain fed in to the compressor, the output would only increase by one decibel.  A ratio of 20:1 is much more severe.  For every 20dB fed into the compressor the output is only increased by one dB.

The final two controls actually shape the waveform

  • Attack – Controls how fast the compressor reacts once the threshold has been reached.  A slow attack allows quick transient spikes in a signal to pass through the circuit before the compressor has a chance to affect them.  This is a GOOD thing for drums because you want the drums to retain the power of the initial Thwack on the drumhead or the cymbal.  If the attack was quicker the drums might lose some of their power.  There are other instances where you want the compressor to react really quickly to any sudden transient signals and we’ll talk about that when we discuss Limiting a bit later.
  • Release – Is the amount of time it takes for the signal to recover from the effect.  A slow release might allow a drum to sound bigger, because the compressor draws out the decay envelope and elongates it after the drum has been hit.  A quick decay might make the presence of the effect less obvious.

Anytime the ratio of compression goes beyond 10:1 it is usually thought of as Limiting.  Limiting is really just a severe form of compression that keeps the level from exceeding a certain point.  It’s like putting a trampoline in a room with a ceiling.  You can bounce on it but you can only jump so high before the ceiling stops you.

I tend to think of compression as an effect that works in varying degrees of subtlety.  Some forms of compression are barely noticeable and some are extremely obvious.  In my mind, even when compression is “transparent,” it is still intended to obviously modify the sound of the signal even if it only does it a little bit.  The attack and release parameters in particular allow you to shape your volume envelope in all sorts of interesting ways to make the sound BIGGER.

Limiting on the other hand has a vastly different purpose.  Limiting is in place to keep a signal from going beyond a certain level and causing distortion in an audio chain while allowing it to retain a high degree of power.  Limiting makes our perception of a signal LOUDER

So…I don’t mind hearing the results and the artifacts that sometimes accompany compression, but limiting should act upon a signal pretty invisibly. 

How do you avoid overusing compression and making other mistakes when you use it?

  • Well - the ultimate test for any effect is to bypass it once you have set up a sound that you think is good and then say to yourself “Is this better sounding than it was before I put the effect in the chain?” 
  • Remember what I said about using recording as a means to make instruments sound “larger than life.”  If you compress a track and it sounds smaller, you’re probably not doing something right.
  • Although it’s a good idea to solo the track that you are inserting the effect into so that you can see what the basic sound is like - the ultimate test is to see how the track sounds in the context of the mix.  So – Solo to get an idea of the sound and then look at the overall mix for the big picture of how the effect on the track works in the context of the mix.  Tracks that work great in a mix often sound kind of weird by themselves.
  • One of the main mistakes that people make with compression is that they use it all at once rather than staging it throughout the process of recording and mixing.  The process of using incremental compression can be thought of as a type of GAIN STAGING.  So you use a bit when you record, a bit more on the individual track, perhaps a bit more on a submix on a group of instruments like drums and perhaps a bit more over the final mix if it is REALLY needed.
  • I generally always use a hardware compressor and preamp combination when I am RECORDING a track.  So, before the sound even hits the converter, A LITTLE compression has been applied.  By a little, I mean, a ratio lf about 2:1 or at the most 3:1 with a pretty high threshold, a slow attack and a medium release.  With this type of compression there is NO UNDO - So it has to be subtle.  You should not really be able to tell it’s there unless you really listen.
  • If you are working with instruments that have transient level spikes – like drums, DON’T TRUST YOUR METERS to let you know when the signal is overloading.   Meters don’t work fast enough to tell you when there is a spike that can cause distortion and ruin a good track.  It’s better to record at a lower level…say about 70 per cent of maximum for the peaks and then stage the gain up later in the mixing process.

Here are some Basic Parameter Settings for Compressors.  But remember, in the reality of recording there are NO RULES and everything depends on the type of instrument that is being recorded, the kind of music that is being recorded, the signal chain and the overall sound that you want to achieve.


                            Threshold            Ratio            Attack                              Release

Drums                   Low                     3:1 or 4:1       5-10 ms or Faster             Medium - 250 ms

Bass                      Low                     4:1                20-60 ms or Faster           Medium to Long

Electric                  Low                     5:1 to 15:1     10-50 ms or Faster           Long - .5 - 1
Guitar

Acoustic                Medium                2:1 - 3:1        10 – 20 ms                      Medium 250  ms
Guitar                    to High

Vocals                   Start High             3:1-4:1           Fast to Medium               Depends on Tempo
                              and work back

Keys                      Start High  and      5:1                 5-10 ms or Faster           Medium
                              Work back


  • If you are using Compression and Equalization together, insert the compressor in to the signal chain first followed by the equalizer.
  • Bass heavy signals will fool the compressor into over compressing the signal because bass frequencies are more powerful than higher frequencies.  If you find that no matter what you do, the upper frequencies sound wimpy, you might try this:
    • Copy the track that you want to compress onto a new track and then mix the two tracks side by side.  The original track should have no compression and the copied track should be squished like a bug, ie – Low threshold, high ratio, long attack, medium decay and makeup gain to bring the signal back to the original volume. 
    • Mix the two tracks together.  The combination of the two might solve your problem.  If it does not, you can copy the track a third time, only this time, apply two different kinds of E.Q. to the copied tracks AFTER the compressor.  On the first copied track insert a high pass filter and take out most of the bass spectrum and compress the remaining signal to taste.  On the second copied track insert a Low Pass filter and remove most of the high-end spectrum and compress the resulting signal to taste.  Then, combine all three tracks to get your sound.  This entire process is called Parallel Compression and it works great for drums.  If inserting the E.Q. AFTER the compressor does not have the effect you want, try inserting it BEFORE the compressor and doing the same thing.
  • If you have an instrument that needs to be limited to make it louder and you want to also make it bigger sounding, it’s better to apply two different plug-ins in the signal chain.  First insert the limiter with a high threshold and a ratio of about 20:1 or more.  As you lower the threshold and increase the makeup gain, the track will become more powerful sounding.  The attack and release will be very dependent on your source material, but normally you would use a pretty fast attack and a medium release
  • After you have Limited the signal then you can compress the sound to modify it’s attack and decay envelope and make it BIGGER sounding.

So…that’s all for this installment on compression.  Send me some questions if you have any.  Compression and E.Q. will be a black art that you will be striving to improve for the rest of your life.  Get good at them both.

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